Paul O'Brian writes about Watchmen, trivia, albums, interactive fiction, and more.

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M-m-m-my TCONA! [Days 2 and 3]

On day 2 of TCONA, the first trivia event was scheduled at 8:30am, but it was the Quiz Bowl Seeding Test, which I co-wrote. So I wouldn’t be taking it, which was all for the best, since I’d had a late night. I left my sister asleep in our room and toddled on down to the conference room around 9:45, as the test was breaking up.

The next event was “LearnedLeague Live!”, hosted by Shayne Bushfield, or rather his alter ego, Commissioner Thorsten A. Integrity. If you’re not familiar with LearnedLeague, it requires a bit of explanation. The game is played over the Internet, six questions per day in a variety of categories, and with varying levels of challenge. The twist is that each 6-question match places you head-to-head against another player. You must not only answer the questions, but also play defense against the other player by assigning a point value to each question — a zero, two ones, two twos, and a three. The points are how much the other player will score upon answering the question right. Consequently, you’re required to both assess the difficulty of each question and also guess your opponent’s chances at getting it right, depending on his or her skills in the category. And LL provides zillions of stats, so you can make this analysis just as painstaking as you like.

When I first heard about the game, it sounded a bit overwhelming, intimidating, and time-consuming. I stayed away for a while, and then even after I was ready to join, I had to wait to be invited by a trivia buddy. Now that I’m in it, I love it. The questions are excellent, the format is fun, and the whole thing is quite addictive. The live version of it was a lot of fun too. The group was seated at a bunch of tables, 8 people to a table. Each player was assigned a number and given a packet of questions. Then we faced off in a series of 7 four-minute matches — you’d turn the page to reveal the questions, scribble down your answers and assign points to them, then the Commissioner would read off the answers. You’d compare notes with your opponent to learn your scores, and figure out who won the match. Here’s a sample set of questions, along with the point values I gave them and whether I got them right or wrong:

  1. Name the three yellow properties in the standard American version of the board game Monopoly. (1 point, wrong)
  2. This 1942 Aaron Copland ballet tells the story of a young woman, accomplished in all the skills of a cowpoke, who hopes to attract the attentions of the head wrangler on a ranch; commensurate with the pre-feminist tradition of the day, he is unimpressed by her skill but succumbs to her charms when she trades her cowboy duds for a dress and shows a more “womanly” side at the ranch dance. (3 points, wrong)
  3. Among other things, this film is known for G, A, F, (octave lower) F, C. (0, right)
  4. The holiest city of Zoroastrianism, Rhaga, is today known as Rey, a suburb of what western Asian city? (2, wrong)
  5. What is the mode in this number series? 1,2,2,3,3,4,4,4,5,5,5,5,13,17,17 (2, right)
  6. This word can be used generally to apply to any appendix or supplement, but when used as a legal term refers specifically to an amendment to a will. (1, right)

It was a whole lot of fun. I ended up with a record of 3-2-2, which is pretty comparable to how I tend to perform in online LL (I ended my first season 13-11-1, and I’m 18-15-3 overall.) That meant that I didn’t advance to the championship round which was held later that day. My teammate (and tablemate, and the guy who actually invited me to LL) George Doro did, though, and ended up taking the silver medal overall! (Did I mention that TCONA gave out actual medals to event winning individuals and teams? It was pretty cool.)

After lunch was one of my favorite parts of the entire event: a panel featuring Ken Jennings, Bob Harris, and Ed Toutant, talking about Jennings’ match (with Brad Rutter, who bailed on TCONA in the 11th hour) against IBM’s Watson computer. This, as you may know, was an event that I found fascinating, so a live panel on it with Jennings himself was catnip for me. Even better, it turns out that Toutant, in addition to being rich and famous (well, game-show famous), spent his career as an IBM engineer, and served as a consultant to the team that built Watson. He observed the computer’s behavior in its middle stages, and wrote a report that provided his insights as both a software designer and a game-show expert. After that, he played against Watson in its final practice matches before it went in front of the cameras. Toutant’s report is available online at edtoutant.blogspot.com. I particularly enjoyed his entry on gamesmanship, which not only has very insightful tips about Jeopardy! strategy, but finally explains why Watson chose such bizarre dollar amounts for its Daily Double wagers!

The panel explained that there are four strategic elements in Jeopardy:

  1. Daily Double wagering
  2. Picking a square
  3. Buzzing or not
  4. Final Jeopardy wagering

Watson was programmed to take advantage of all these strategic elements to the best of its ability. It picked squares to maximize its chances of finding a Daily Double — these generally occur in the harder clues (the bottom 3 clues of each row), and I was fascinated to discover that according to the unbelievably comprehensive J! Archive, the first column on the board has by far the highest percentage of Daily Doubles found. Watson based its buzz on its confidence level — a delay was intentionally built in on answers where Watson was less confident. And the reason why it wagered such peculiar numbers for Daily Doubles was basically to increase its chances of screwing up an opponent’s mental math. As Toutant wrote, “One of the most challenging parts of Jeopardy! for many players is the need to do quick math in their head under pressure, especially when making a bet. It is always easier for humans to do math that involves only round numbers. Unlike humans, Watson can’t get flustered and forget to carry the one during addition. So Watson should exploit his inherent math superiority by never using a round number on a Daily Double wager… This may give viewers the impression that Watson’s thinking is very precise, but the real motivation is to make the math more difficult for his opponents when they have to make a wager.”

Another great aspect of this panel, and of TCONA in general, was the opportunity to spend some time with Jennings. I wasn’t watching Jeopardy during his run, so he isn’t an icon to me at quite the level he is to some people, but he’s still the closest thing the trivia world to has a rock star. How cool it is, then, that he is down to earth, funny, and personable. In a roomful of trivia nerds, social skills stand out, and Jennings excels in this arena. Interestingly, he didn’t dominate every competition. He held his own, but was beaten in some events. I ended up convinced that his knowledge is very strong, but what made him so hard to beat in Jeopardy was his extraordinary touch on the buzzer — he’s just about peerless in this physical aspect of trivia. Well, unless he’s competing against a computer. Jennings’ own account of TCONA is here.

After the panel were the quiz bowl matches. If you’re not familiar with the quiz bowl format, I explain it here. I think it is still my favorite trivia format. It combines individual challenge (in the toss-ups) with team synergy (in the bonuses), and it encourages that zen trivia flow state that I love. This time, unfortunately, the fates were not with my team. The six-person Anti-Social network added a couple of friends and split into two four-person teams. In addition to that, our team took on an extra person, a Las Vegas native who had shown up solo at TCONA and was seeking a team to join with. He was knowledgeable, but a bit eager, and not terribly accustomed to the format, so there was a bit of a breaking-in period there. Unfortunately, once that period was over, we only had a couple of games left. We played five games in a round-robin format, and ended up doing well in the later ones, but it wasn’t enough to advance us to the finals. On the plus side, I got to spend some time with Dave Gatch, who wasn’t participating in TCONA as a player, but who came out to Vegas to serve as a reader for the quiz bowl portion. (Dave and his mom come to Vegas a lot, so apparently it wasn’t a big sacrifice.)

After flaming out in the quiz bowl, that was pretty much it for my trivia day — the only other events that day were playoffs for which I hadn’t qualified. So that meant that my sister and I got to hit the town! We took the monorail to the Bellagio, saw the fountains, gambled a bit. She took me to a fancy dinner at a wonderful restaurant called Olives, where we had so much delicious food. Once again, we wandered around gambling and hanging out. I taught her a bit more about video poker and she taught me a bit more about slots. At the end, we headed back to Bill’s room for a little more pseudo-Jeopardy, then gambled into the night. It was a great, great time, and a great close to a second day of Vegas and trivia.

Day 3 was playoffs and championships, and I wasn’t much involved. I stuck around to watch the quiz bowl finals, but for some inexplicable reason they chose to repeat a set of questions for the semi-finals — not a lot of fun to sit and watch the same questions asked twice. So I bowed out at some point and went to a final buffet lunch with my sister before she caught her plane for home. I still had one more night at the hotel — I had tickets to see The Beatles’ LOVE (Cirque Du Soleil show) at the Mirage that night. I decided after hearing the album that I had to make a pilgrimage to see the show, so there was no question that if I was in Las Vegas, I’d be going.

And I’m so, so glad I did, but that experience deserves a post all its own. For now, let’s revisit those Learned League questions:

  1. Name the three yellow properties in the standard American version of the board game Monopoly. Atlantic Avenue, Ventnor Avenue, Marvin Gardens
  2. This 1942 Aaron Copland ballet tells the story of a young woman, accomplished in all the skills of a cowpoke, who hopes to attract the attentions of the head wrangler on a ranch; commensurate with the pre-feminist tradition of the day, he is unimpressed by her skill but succumbs to her charms when she trades her cowboy duds for a dress and shows a more “womanly” side at the ranch dance. Rodeo (You’ve probably heard its most famous song, Hoe-Down).
  3. Among other things, this film is known for G, A, F, (octave lower) F, C. Close Encounters Of The Third Kind (This.)
  4. The holiest city of Zoroastrianism, Rhaga, is today known as Rey, a suburb of what western Asian city? Tehran
  5. What is the mode in this number series? 1,2,2,3,3,4,4,4,5,5,5,5,13,17,17 5 (Mode means the number occurring most often.)
  6. This word can be used generally to apply to any appendix or supplement, but when used as a legal term refers specifically to an amendment to a will. Codicil

I ended up tying my opponent in this match, with a score of 5 points each.

M-m-m-my TCONA! [Day 1]

If you tend to read what I write here, you’ll know that this has been quite a trivia year for me. The most recent highlight is that I played in another pub quiz tournament with the Anti-Social Network (renamed The A-OK’s for this event), i.e. the same team that won The Geek Bowl. And we won again! This time the purse was $1000. It is astonishing, weird, and wonderful to be part of such a high-performing group.

The highlight before that, though, was the Trivia Championships Of North America, or TCONA. This event is poorly named, according to me — it sounds like it’s going to be some kind of culmination of a long season of North American trivia contests, when in fact it’s more of a triviapalooza, a big convention of trivia hobbyists who get together to compete in and/or watch a variety of events. The “championships” of anything else is not something that just anybody can buy a ticket to, show up, and participate in the competition, but TCONA was open to anybody who cared to pay the ($100) admission fee and get themselves to Las Vegas, where the event was held.

Economic times are a little tight in my family right now, so I would not have been one of those people, but for two things. First, organizer Paul Bailey reached out to us Anti-Socialites and offered to waive the admission fee if we’d provide some material for the weekend: a 100-question seeding test for the quiz bowl tournament event. Secondly, also because of the Geek Bowl, I had some winnings set aside, to be used for a special occasion. I decided that TCONA was just such an occasion, and booked my ticket. However, I still tried to cut corners, which is how I found myself getting up at 3:30am on July 8th, preparing for a 6am flight to Las Vegas.

I got myself on the plane without incident (unlike my last airplane adventure), and by 9am I was in Vegas. (This delay brought to me by a layover in Phoenix, another cost-cutting measure.) I’d never actually been to Vegas before. It is a strange, funny place. One of the first things I noticed is that it is totally the land of women-as-things. I mean, every place in America is at least a little bit like that, but Vegas is really like that, in little things like magazines and bus advertisements, and in big things like enormous billboards. Or this — pretty much the first sight that greeted me when I walked into my hotel, the MGM Grand, was an enormous bank of screens, all projecting one massive image: a long line of women, framed against a black background. Then, the women turned around, and revealed the backs of their outfits, completely black from head to toe, blending into the background, all except for their asses, which were left perfectly bare. Picture it — as I walked in the door, my greeting committee consisted of an extensive queue of disembodied asses, hanging in the air and twitching tartly back and forth, with military precision.

Anyway. The hotel staff was very nice about letting me check into a room early so I could get a nap before the trivia festivities began that afternoon, and they also gave me an extra key for my awesome sister Jenny, who was flying out from L.A. later that night to join me for Vegas partying. I headed up to the room for a much-needed nap, and afterwards explored the hotel, so that I could figure out the lay of the land. Trrish gave me some excellent advice about Vegas, which is that everything is much further away than it looks like it’s going to be. That is so, so true of the MGM Grand. I swear I did about 45 minutes of walking each day, just within the hotel! It’s like a huge hotel combined with a huge casino, a huge mall, a huge conference complex, and another huge hotel. Finally, I scoped out where the events would be held, though it was all barricaded because nobody was ready yet. After I snagged some lunch, I returned and got my nametag, program, and cute little swag bag.

Prior to the TCONA kickoff, my Colorado trivia colleague Bill Schantz hosted some mock-Jeopardy games in his room. Bill wrote a cracking J-simulator, and I went on a long Jeopardy-question-writing jag last year, so I was one of people who provided material for this unofficial event. Thus, around 3:30 on that day (more like 3:45 once I’d figured out I was at the wrong room and took the 10-minute hike to the right one) I got to do a very enjoyable trivia warmup, both as a reader and as a player. My “The Onion Rates The 2010 NFL” category was a hit. (Sample question: “After giving up 50 sacks in 2009,” this team‘s “offensive line appears to have forgiven Aaron Rodgers for whatever he did.”)

I did do a little gambling. I’m not a fan of slots — they feel more like just rolling a die than actually playing a game. And I don’t have nearly the skill, interest, or bankroll required to play table games. But I do enjoy video poker, and I’ve had a little practice at it too — Colorado has a few mountain towns in which gambling is legal, and I’ve been there enough times to learn the basic video poker ropes. My mom had given me some casino mad money — thanks Mom! — and I sat down at a poker machine and spent a very enjoyable 90 minutes turning $5 into $50! That was as lucky as I was ever going to get that weekend — turns out I’m much better at turning $10 or $20 into $0, though I have a reasonably good time on the way there.

Finally I sauntered down to the main event room — basically a big conference room with tables and chairs set out — around 5:30. Lots of trivia compadres were there, and it was fun to catch up with them. At 6pm, the first event began: a solo “kickoff quiz.” This was a pen-and-paper test, one of my least favorite trivia formats, at least when I’m not by myself. Also, I found it ridiculously hard. The gimmick was that all the answers consisted of a two-letter abbreviation for a US state, US territory, or Canadian province. Given the “North American” theme of TCONA, this made some sense, though obviously Mexico and Central America were conspicuous by their absence. Mr. Bailey explained that this was because nobody from those countries was attending this time, though he’d love to recruit anybody who’s interested. This quiz was posted for a while, but the links have long since rotted. Closest we can get is a little image snip over on Boing Boing.

After the kickoff quiz was an event called “Smarty Pants,” hosted by Paul Paquet. The deal with this game is that it sets up two opposing teams of four players each. Three members of each team are famous game show winners or trivia “celebrities” in some way. Players in this edition included Ken Jennings, Ed Toutant, Kevin Olmstead, and Bob Harris. All the “civilians” in the room got handed a card with a number on it, and then Paul picked random numbers for people to come and play on the all-star teams. I wasn’t one of those picked, but I had fun watching, and found the questions pretty interesting and clever.

The next event was a “pub quiz mash-up.” Representatives from four different pub quiz companies — Geeks Who Drink, King Trivia, TriviaNYC, and the aforementioned Paquet — brought a couple rounds of trivia each, and took turns quizzing a roomful of teams, 11 in all, with one extra made up of the quizmasters. Moreover, the teams themselves were randomly selected, with an eye toward geographical distribution. Each was captained by some kind of trivia celeb, so as to ensure that no one team marshaled an unreasonable amount of firepower, and they were constructed to ensure that each would have someone from outside the USA, someone from the west coast, someone from Colorado, etc.

The selection process for these teams was painful — rather than having the teams assigned beforehand, they were constructed on the fly, which meant about 45 minutes of tedious “Okay, please come to the front if you came here from California. Hm, only 8. Okay, California, Oregon, or Washington, please come to the front. Can everybody hear me?”, etc. However, once the teams were settled and the questions began, this was one of the most fun events of the weekend. I was on a team captained by Jerome Vered, called “Veredable Smorgasbord.”

Everybody on the team was extremely nice, and nobody was overly uptight about scores and answers, which was great, since nothing kills a good time at trivia like the guy who takes the whole thing too seriously and gets emotional about things going wrong. The questions were a lot of fun too. One group just did category questions, like “There are 11 NFL teams whose helmet graphics include some kind of writing or lettering. Name 10 of them.”, and “There are 10 people who are in the Rock and Roll Hall Of Fame both as a solo artist and as a member of a group. Name them.”

My favorite round was presented by Geeks Who Drink, an audio “before and after” round in which two different songs were played blending into each other, and the answer was a blend of the two titles, hinging on the common word. Examples: Tori Amos & The Beatles “Precious Things We Said Today”; Guns ‘n’ Roses & John Mellencamp “November Rain On The Scarecrow”; and Wu-Tang Clan and M.I.A. “C.R.E.A.M.I.A.” Probably this was my favorite round because Adam Villani and I teamed up to kick ass on it, and brought our team back from the doldrums to a solid middle-of-the-pack showing.

Somewhere around the middle of the pub quiz, Jenny (my sister) showed up, and watched from a back table. After it was over, she and I headed out to explore the strangeness of Vegas. We ate a little, gambled a little, and walked a lot. She was looking specifically for a slot game she loves called Invaders From The Planet Moolah, which has a fun cascading reel effect, a bit like Bejeweled. We finally found it at Excalibur, but occupied, so we stalked the person playing until she left. By which I mean, we casually hung around playing neighboring machines, until finally she split, and we pounced on the moolah!

In true Vegas fashion, we suddenly realized it was like 3:00 in the morning, and headed back to go to sleep. Thus ended Day 1 of the Vegas trivia adventure. More to come, but for now, the answers to some lingering questions.

NFL Teams with lettering/writing on their helmets

  1. Baltimore Ravens (a raven’s head with a “B” inscribed)
  2. Chicago Bears (The letter “C”)
  3. Green Bay Packers (A big “G”)
  4. Kansas City Chiefs (A “KC” inside an arrowhead)
  5. Miami Dolphins (The jumping dolphin is wearing a little helmet with the letter “M” on it)
  6. New York Giants (A stylized “NY”)
  7. New York Jets (The word “Jets” with an outline of “NY” in the background)
  8. Oakland Raiders (The word “Raiders” at the top of the shield icon)
  9. Pittsburgh Steelers (The word “Steelers” by the logo)
  10. San Francisco 49ers (The letters “SF”)
  11. Tennessee Titans (A comet bearing a “T”)


People in the Rock & Roll Hall Of Fame both as a solo artist and as a member of a group (as of 2011)

  1. Jeff Beck [The Yardbirds]
  2. Eric Clapton [The Yardbirds and Cream]
  3. George Harrison [The Beatles]
  4. Michael Jackson [The Jackson 5]
  5. John Lennon [The Beatles]
  6. Curtis Mayfield [The Impressions]
  7. Paul McCartney [The Beatles]
  8. Clyde McPhatter [The Drifters]
  9. Paul Simon [Simon & Garfunkel]
  10. Neil Young [Buffalo Springfield]

Good Questions, part 3

I had another great trivia day last Saturday, this time a “Clubhouse Bowl” — just like a Basement Bowl, except held in a guy’s apartment clubhouse rather than a basement. There were trivia bowl-style games along with a bunch of Jeopardy! games run on a magic Jeopardy! simulator created by one of the gang. There was even “Trivia Battleship” — a wild cross of quiz-bowl questions with the classic strategy game. Correctly answered toss-ups would earn one shot against the other team, while bonuses could earn up to four more shots. Very fun.

Predictably, the whole thing primed me to whip up another episode in this series. Since I am apparently an endless font of opinions about good practices for trivia question-writing, let’s get started:

CROSS THE STREAMS

If you’re a Ghostbuster, crossing the streams is a bad thing. If you’re a trivia question writer, crossing the streams, by which I mean mixing the broad categories to find interesting hybrids, can be a very good thing indeed. There are plenty of sports questions, and plenty of movie questions, but how about sports movie questions? How about athletes who played bit parts in movies? How about movie-related nicknames given by Chris Berman to various athletes? The intersections between trivia categories can be fertile ground for some appealing questions, and can allow people who are normally weak in a category to kick ass in unexpected ways.

A great example of this came up at the recent Clubhouse Bowl. Dave Gatch handed out a sheet of movie stills, and asked us to tell him what song was playing during that point in the movie. Sound tough? Take a look at these examples (not the ones he used) and see if you can’t do exactly that:

1. Mike Myers and Dana Carvey, along with two other actors, from the movie Wayne's World. The four of them are in a car, singing.

2. Patrick Swayze and Demi Moore in the movie Ghost. She is sculpting on a potter's wheel, and he is shirtless behind her, guiding her hands.

3. Phoebe Cates in the movie Fast Times At Ridgemont High, about to undo her bikini top.

4. Tom Cruise in the movie Risky Business, singing into a statuette.

Combining two categories (in this case movies and music) opens up new avenues of fun, activates players’ brains in new ways, and gives your game a feeling of greater unity.

STRETCH

I am no good at sports questions. Whenever I hear a sports toss-up begin, my hand relaxes on the buzzer, and I know there is very little chance that I will have anything to contribute. I start looking over at our team’s sports guy (yeah, it’s nearly always a guy) with hope and gratitude. I know the basics, but I just do not follow sports enough to know much beyond that.

Nevertheless, I include sports questions in all my regular (i.e. non-specialized) trivia games. Why? Writing sports questions helps improve me, both as a writer and as a player. Writing questions that are outside my comfort zone forces me to research things I don’t already know, some of which I may even remember later on down the line. This research also turns up unexpected gems of information which are quirky enough both to make a great question and to make the piece of information it concerns memorable enough to stick with me. Like, for example, did you know that Guy LaFleur, all-time leading scorer for the Montreal Canadiens (hockey team), recorded a disco album?

Incidentally, I do the same thing on Sporcle, a great site for trivia quizzes. I like to take Sporcle quizzes in areas where I’m strong, like music, movies, and literature. But I also like to take them in my weaker areas, like geography, history, and sports. Generally, I like to take a new random quiz, and then retake an old quiz. I pick which one to retake by sorting the list of quizzes I’ve taken, and identifying the one with the lowest percentage of right answers. Consequently, I’ve taken the NHL all-time team leaders quiz about 10 times so far, and my best score is 26 out of 120. That’s a huge improvement on my first score, though, which was 8 out of 120. And now I can tell you about a bunch of hockey players I’d never heard of before I started in on that quiz. (Which is how I learned the weird fact above.)

Another way to stretch is to try broadening your knowledge of areas in which you’re already strong. For instance, I love movies, and I know some Oscar trivia, but there is so much more for me to learn, and the Academy Awards are a very common trivia topic. So I write Oscar questions in areas I don’t know well, both to challenge players and to make me a better player and writer. (Just as an aside, if you want to improve as a trivia player, be on the lookout for creative ways to strengthen your knowledge. For instance, Windows 7 has a feature which lets you rotate through a set of images for desktop wallpaper, changing automatically at an interval you select. So I went out and snagged an image of every Best Picture winner, dropped them all into a folder, and have the wallpaper machine circulating among them. Now when I use my computer, I also get a little help remembering which movies have won the Best Picture Oscar.)

SPREAD THE LOVE

Something that makes trivia games great fun is their ability to point you to wonderful corners of culture that you never knew existed. I’ve been introduced to lots of great movies, music, TV, and other stuff via trivia, and I try to do the same for others. It’s great fun to write questions on topics you feel passionate about. At the same time, at least for me, that’s too narrow a field. I’m a white guy who grew up in the 80’s, and I have an endless well of questions I could write about cultural artifacts I got attached to in my time. But while I want my games to be fun for me, I also want them to be fun for people other than me. Consequently, I try to include questions about areas of culture that don’t mean as much to me, sometimes even things I actively dislike. As I sometimes point out, inclusion does not imply endorsement. I suppose this might seem like a restatement of the “stretch” point, but there’s a slightly different intention behind it. I try to spread the love among all different kinds of knowledge not just to make myself a better player, but to remember to include a diverse variety of topics so that my games are fun for a wide variety of people.

Okay, that’s all for now. How about those movie songs?

1. “Bohemian Rhapsody” by Queen plays during that scene from Wayne’s World.

2. The Righteous Brothers’ “Unchained Melody” is the music behind that scene from Ghost.

3. Any boy who grew up in the 80s (see, I told you that was my wheelhouse) is likely to remember The Cars’ “Moving In Stereo” as the soundtrack to Judge Reinhold’s fantasy sequence about Phoebe Cates in Fast Times At Ridgemont High.

4. Before Tom Cruise was famous for being crazy, he was famous for dancing around to Bob Seger’s “Old Time Rock & Roll” in Risky Business.

What is “the future”?

That post about the art of the trivia question is still brewing, but I got sidetracked this week by another event in the trivia world. You may have heard about it. Watson, an IBM supercomputer, played two games of Jeopardy! against that show’s most famous champions, and thoroughly trounced the both of them.

A number of friends who watched the match complained that it was boring. If what you were looking for was a tense, movie-like contest with the drama of close scores or a come-from-behind victory, I can certainly see why you’d be disappointed. It had all the drama of the 49ers annihilating the Broncos 55-10 in Super Bowl XXIV. On the other hand, if what you were looking for was a glimpse of the world to come, in the form of a breathtaking technical achievement, this match absolutely delivered the goods.

See, some people tend to think computers are smart, and that of course a computer could beat a human at Jeopardy!, given a sufficiently broad knowledge base for its answers. But really, that’s a case of misplaced signifiers. Many human brains find rapid mental arithmetic of large or complex numbers difficult, and therefore associate it with intelligence. Computers happen to be fantastic at this kind of thing. The chess club is full of smart kids, and therefore chess must be a smart person’s game. Knowing that a computer could defeat the chess world champion must mean that computers are smart, right?

Here’s the thing, though. Computers are great at one thing: computing. Arithmetic is computation. Chess, at a sufficient level of abstraction, is also computation. The further away from numbers you move, the dumber computers become, meaning that for the vast majority of tasks our brains do each day, computers are extremely stupid. “Natural language”, aka the way we humans talk to each other, is an enormous challenge for a computer to deal with, as anyone playing interactive fiction for the first time could tell you. (Though the idea that better parsing of natural language will automatically make for better IF is another case of misplaced signifiers — better understanding of language is great and everything, but the more important part of IF is its model world. Advancing the parser just means the model world’s seams show more quickly.) Because computers lack human experience, they are stunningly bad at dealing with linguistic context, and are therefore capable of spectacular misunderstandings when faced with any language outside the very limited domains for which they’re programmed.

Watson is no exception to this, but it has a few advantages that other machines lack. For one thing, there’s an enormous amount of processing power behind it: some 90 servers, over 21 terabytes of data, 15 terabytes of RAM, and 80 teraflops of throughput. More important, though, are a couple of its conceptual approaches to knowledge.

First, through a paradigm called machine learning, Watson learns by example, getting better and better at the game as he sees more and more Jeopardy [leaving the exclamation point off from here on out] clues and their correct answers. It would be ridiculously impractical to try to construct a set of rules that would allow a computer to recognize every possible Jeopardy question, so instead Watson’s creators gave it a framework for recognizing associations between question words, answer words, and source texts, then fed it tens of thousands of Jeopardy clues as examples. This technique enabled Watson to make a huge leap in its Jeopardy prowess.

The other key aspect of Watson is its embrace of uncertainty. Watson doesn’t deal in right answers and wrong answers. It deals in answers that are more likely to be right vs. less likely to be right. Thus, when faced with the clue, “The parents of this 52nd governor of New York immigrated to the United States from Salerno, Italy,” we see its top three answers thus:

Three responses in a vertical list, each one with a confidence score and a bar indicating the score. Mario Cuomo is listed first, with 98% confidence and a nearly full green bar. Motorcycle club and Marine Corps are the next two answers listed, each with 8% confidence and a mostly empty bar with some red at the left edge.

Watson was quite certain that “Mario Cuomo” was the correct answer, but hadn’t entirely ruled out the far crazier answers “motorcycle club” and “Marine Corps.” Indeed, if what you’re seeking is comedy, look no further than Watson’s runner-up answers.

Laughs aside, though, it’s this uncertainty which makes Watson so formidable. In a frequently-cited example, Watson can look at the name “Alice Cooper” and weigh the evidence that Alice is a woman’s name against the evidence that Alice Cooper is a man, give each pile of evidence a score, and come to its own conclusion. A strictly rule-bound computer would have to be given a specific exception to handle this case. Watson can generate its own exception, thereby improving its knowledge base. As a co-worker of mine pointed out, isn’t this a hallmark of intelligence? The capacity to allow for the possibility that we may not know everything or fully understand the world is an incredibly powerful tool in the search for truth.

So as a computer, Watson rocks. But Jeopardy is an entertainment program, not a science program. Is it fun to watch Watson play Jeopardy? George Doro, my teammate in the Anti-Social Network, called it “more fascinating than exciting,” and that’s right on target. IBM branded the hell out of this show, and it would have been a black eye for them had Watson lost. Consequently, a few gameplay decisions were made which helped Watson win, but made the show a little less fun.

First off, Watson was allowed to be lightning-fast on the buzzer. People think of Jeopardy as a purely mental game, but unlike chess, there’s a physical component of Jeopardy. People (and computers) with faster reflexes do far better on the show — it doesn’t matter if you know 100% of the answers when you’re getting outbuzzed 80% of the time. Trying to play buzzer-beaters against a computer is like running a 500-yard dash against a car. Watson didn’t have to be this quick — just subtract a little of that processing power until the computer’s average buzz-in time equals the average human’s buzz-in time (or even Ken Jennings’ average) and you’ve got a fairer battle, but instead, when Watson was certain enough of its answer, no human thumb could possibly outrace its mechanical plunger. (There were a few exceptions, but overall it was clear that Watson’s buzzing speed was what allowed it to dominate the match.)

Secondly, there’s the fact that each human had not only Watson to contend with, but also another top-notch Jeopardy player! Consequently, anytime Watson doesn’t pick up a clue in time, the two humans tended to split the points between them. I know Jeopardy is traditionally played by three contestants, but there was plenty about this match that was non-traditional. I would be very interested to see how Jennings would do against Watson by himself, especially if the buzzer advantage were corrected. As he put it in an NPR interview: “It’s the worst of both worlds, you know? The ideal scenario would be to have a human versus a computer, or maybe a computer versus a very good human and a lousy ‘Jeopardy!‘ player. I don’t know if you saw Wolf Blitzer on the show, but I’d like to have Wolf back.”

That’s not to say that Watson was flawless. One of its major weaknesses was its inability to see or hear. Instead of listening to Alex Trebek read the clue, Watson was fed the clue via (essentially) a text message, so it saw and started processing the clue at the same time as Ken and Brad saw it. The show neutralized the most obvious disadvantage of this blindness and deafness by eliminating the audio or visual clues it often features. Jeopardy has made this sort of accommodation before, to serve disabled human players, and while it’s certainly true that Ken and Brad could have whomped the computer on those clues, that’s really not what Watson was built to do, so it would rather miss the point. A more pertinent disadvantage was that it could not hear what the other contestants were answering. It was told whether its own answer was correct, and told the correct answers provided by humans, but was not told of wrong answers, leading to this exchange:

Ken: “‘Name That Decade’ for a thousand.”
Alex: “The first modern crossword puzzle is published & Oreo cookies are introduced.” [Ken buzzes in] “Ken?”
Ken: “What are the ’20s?”
Alex: “No.” [Watson buzzes in] “Watson?”
Watson: “What is 1920s?”
Alex: “No. Ken said that.”

[The correct answer was “The 1910s.”] Trebek’s schoolmarmish correction of a machine that had just that moment proven it can’t hear him was amusing, and perhaps reflexive. Watson’s error was the kind of mistake that humans rarely make, though it’s not unheard of. When a human does it, though, it’s a sign of frazzled nerves. With Watson, it’s an Achilles heel. Well, maybe an Achilles toenail.

Another major weakness Watson displayed was its difficulty leveraging the category title to come up with the answer. Humans completely dominated that “Name The Decade” category — Watson was having trouble processing quickly enough to outbuzz them, and at one point its top guess for one of the clues was “2002,” even though it did come up with decades for the others. Most famously, in the Final Jeopardy round of the first game, it encountered the category “U.S. Cities,” and the clue, “Its largest airport is named for a World War II hero; its second largest, for a World War II battle,” which it answered thus:

An image of Watson, showing the answer, "What is Toronto?????"

(This inspired the funniest Watson joke I’ve yet seen: “Me: Hey Doc, I’ve got this pain in my left arm and an awful headache. Doc: What is Toronto?????”) The answer was in fact “Chicago,” but even if a human didn’t know the answer, he very likely would have guessed an actual U.S. city based on the category, rather than a Canadian city.

As some of the IBM guys pointed out, Daily Doubles and Final Jeopardy are a tough area for Watson, because it has to guess something, and therefore risk looking stupid. When it’s not sure about its answers on a regular clue, it can just refrain from buzzing in. Watching the show, I thought perhaps that Watson’s creators forced it to simply focus on the question, more or less ignoring the category. Turns out this isn’t quite true. In fact, it considers the category in its approach, but it’s learned from its thousands of Jeopardy clues that category is often only weakly tied to the answer. For instance, that Chicago question could have been reworded, “Chicago’s O’Hare airport is named after a World War II hero; this airport, its second largest, was named after a World War II battle.” The question still would have fit the category, but the answer would have been an airport, not a city. Watson has seen that scenario play out many times, and is thus wary of assuming that the answer in a “U.S. Cities” category will always be a U.S. city.

In the end, Watson defeated the humans soundly, with a score of $77,147 to Jennings’ $24,000 and Rutter’s $21,600. A lot of the press coverage has focused on the “man vs. machine” angle, and of course the match was set up to emphasize that. In fact, it was rather poignant to see Watson beat one of its human practice match opponents on the clue, “This African-American folklore laborer: ‘Before I let that steam drill beat me down I’ll die with my hammer in my hand.'” I guess there’s this sort of pastoral vs. industrial thing that gets set up when machines attempt a traditionally human activity, even though people holding buzzers and answering trivia questions doesn’t exactly fit neatly into the pastoral mold.

I don’t feel much solidarity with the OMG SKYNET IS HERE!!!!! response. As somebody who works in IT, I’m fascinated by the achievement. I think about how satisfying it must have been to have worked on the team that created this. Those people just finished a massive four-year project, and the result was an incredible leap forward in information processing, with a world-famous, historic, televised, wildly successful debut. I just finished my time as a team member on a three-year project, and the result is a shakily implemented student system whose portal is currently driving everyone crazy with how incomplete and slow it is. I’m sure there is mental, emotional, and physical damage associated with both project teams, but wouldn’t it have been wonderful to have been on the one whose final product worked so well?

In his Final Jeopardy answer, Ken Jennings wrote, “(I, for one, welcome our new computer overlords.)” It’s a reference to a hilarious moment on The Simpsons. And interestingly, it may not have been one Jennings thought of himself. Here’s an excerpt from his NPR interview with Neal Conan:

Mr. JENNINGS: Maybe it’s just my own ego, but yeah, I feel like I’ve somehow, through some weird coincidence, been elected as the champion of carbon-based life on Earth against, you know, our new future oppressor.
CONAN: Silicon, yeah.
Mr. JENNINGS: And I would like to strike a blow while I have the chance.
CONAN: I, for one, welcome our robot overlords.
Mr. JENNINGS: You may have no choice, Neal.

Then again, it’s quite possible that this interview was taped after the Jeopardy challenge was taped, so who knows? But whether Jennings was lifting a joke or simply making a reference, isn’t this the skill for which we celebrate him? He gathers knowledge from various sources, and retrieves it quickly, using it when it can make the most impact. His graciousness and humor in that final moment certainly set him apart from his predecessor in IBM challenge history, Garry Kasparov, who famously stalked away in an enormous huff after being beaten by Deep Blue. But in that graciousness and humor, he also subtly made the point that for all Watson’s skill and speed at information retrieval, humans can still wield that information with a precision and effect that Watson could never hope to achieve.

Trivial Matters With a Vengeance

Okay, so some of this is covered in my review of Wordplay, but here it is from a slightly different angle. But before we go there, answers to the last entry’s questions:

Following in the footsteps of Anthony Michael Hall and Jason Lively, he played Rusty Griswold in National Lampoon’s Christmas Vacation. More famously, he appeared as David Healey, Darlene’s boyfriend and eventual husband, in 92 episodes of Roseanne. Name this actor who currently stars as Dr. Leonard Hofstader on The Big Bang Theory.
Answer: Johnny Galecki

In the 1960s, Marvel Comics loved to liven up its titles by throwing in an extra adjective. I’ll give you a comic book title, you fill in the missing adjective, for five points each.
1. The Incredible Hulk
2. The Amazing Spider-Man
3. The Invincible Iron Man
4. The Uncanny X-Men
5. The Mighty Thor
6. The Astonishing Ant-Man

During CU‘s 2001 revival of the Trivia Bowl, I heard rumors of this thing called a “Basement Bowl.” I gathered it was some kind of trivia-oriented deal held in somebody’s basement. As you may recall, I had the epiphany in 2001 in which I realized that these are my people, so I wanted in on this Basement Bowl thingy. Sadly for me, it’s not easy to invite yourself to somebody else’s event, at least not for me it isn’t. So I asked around about it, discreetly, and got vague answers that sure, the Bowl’s always looking for new blood, and I’ll pass your name on.

I never heard back.

The next year (the final year of the revival), the same scenario played out. This time, I was more direct, asked more people, and was once again assured that my name would be given to Leonard, which I learned was the name of the guy in charge of the Bowl. I even went so far as to send email to Jason Katzman, who I knew as the film critic from CU’s unofficial newspaper, the Colorado Daily, during my student tenure. He’s part of the trivia crowd, and has a day job at the CU Bookstore, meaning that we sort-of-kind-of share an employer. I had briefly talked with him at the Bowl, and sent a follow-up email saying how much I love the trivia thing and how I’d love to be a part of any other trivia events he knows about.

I never heard back.

A couple of years later, the much much smaller-scale bowl began. That year, I once again participated, and made a connection with a guy named Dave Gatch. Dave is a wonderful guy, extremely bright and very funny, like a lot of trivia people. He’s also interested in reaching out to relative outsiders such as myself, and so that year he started taking me under his wing. In the summer of 2006, he invited me to attend the Basement Bowl at last.

And now, a bit of background. Leonard Fahrni is one of the true characters of the trivia world. Like Gatch (like all of them, really), he’s quite intelligent — he has four undergraduate degrees [3 of these simultaneously, from a triple-major] and three master’s degrees. I dunno, maybe four by now. Going to school is kind of his hobby. He teaches math at Metro State College. Plays trumpet in the National Guard’s 101st Army Band. (Actually, I know he retired from the military recently, so this may no longer be true.) He can be acid-tongued and caustic, but he can also be amazingly hospitable and generous. Oh, and he lives in his parents’ basement.

This basement is the home of the Basement Bowl. Leonard is a longtime fan of the trivia bowl, and during its heyday he watched for several years before forming his own team. When he did, they got blown out. He decided that practice was needed, and inaugurated a habit of getting some like-minded people together to write trivia questions for each other as practice for the yearly Bowl. He even got some mad scientist friend to build a buzzer set, just like the real thing.

In time, the habit morphed from practice into just a friendly event, a chance for friends to get together and do something they love. Basically, a bunch of trivia geeks descend (literally) on the place, bringing packets of toss-ups and bonuses with which to quiz others. If someone is moved to create one, there can also be multimedia quizzes, with sound clips and video clips and so forth. It’s not required that you create a game to come to the party — it’s just that most of the time at the party is spent playing these games, so the more games, the more fun.

Leonard sets up the buzzer system, but there are no set teams — everybody just sits down kind of free-form at the beginning of each new game, and a general social etiquette makes sure that everybody gets a chance to play some. Whoever wrote the game moderates it, and people just sit themselves down on sides, 4 to a team. It is very casual and non-competitive. It starts around 1:00, and goes until the questions run out. Leonard serves lasagna and salad around dinnertime, and guests generally bring drinks and snacky stuff for everybody to munch.

And OH MY GOD IT IS SO MUCH FUN.

My first time there I felt a bit overawed by the whole thing. These were people who had known each other, many of them, for upwards of 30 years. They are very tight and very bright. Some of them have actually won life-changing amounts of money on game shows. I brought a game to my first Basement Bowl and acquitted myself reasonably well, but boy was I blown away at the speed and knowledge of the people in that room. It was amazing.

Well, I must have done something right, because I got invited back. And last Saturday, I attended my 10th one. Laura is always awesome about these, taking on Dante for the day. I try to pay her back in various ways, like when she wants to climb a 14er or attend a meditation seminar or something, but I definitely appreciate how supportive she is of my fun.

For my part, I’ve tried to keep improving in the material I create for the Bowl. I’ve created at least one regular game each time, as well as some other stuff — a music game and a geek game (covering stuff like D&D, Buffy, Internet memes, etc.) I print out sheets with visual clues for bonuses, like TV screengrabs, film stills, album covers, etc. I’ve done all-audio games, like a disc of 55 song clips from one-hit-wonders. Games like that are played as an all toss-up round, often with the top scorers getting some sort of prize. I’ve also branched into video, thanks to the wonderful DownloadHelper, and integrated quite a bit of multimedia into my regular games.

And that, three blog entries later, is what “Basement Bowl” means. Now to start writing the entry I intended to write in the first place. But first: The Geek Bowl!

Trivial Matters 2: Electric Boogaloo

In my last entry, I explained the structure of the trivia bowl, and talked about its history at CU. Before I continue, let me provide some answers to the questions I posed there:

Q: James Rado, Gerome Ragni, and Galt MacDermot were the writers behind what song medley, which won Record Of The Year, topped the charts for six weeks in 1969, and was the biggest hit in the 5th Dimension’s career?
Answer: “Aquarius/Let the Sunshine In”

I’ll name a fictional computer from a movie, you name the movie, for ten points each.
1. MU-TH-R 182 model 2, the ship-board computer on the space ship Nostromo, known by the crew as ‘mother.’
Answer: Alien
2. Deep Thought, a computer created by a pan-dimensional, hyper-intelligent race of beings who look to us exactly like white mice.
Answer: The Hitchhiker’s Guide To The Galaxy
3. EMERAC, a room-sized computer recently acquired by the Federal Broadcasting Network, whose worth is advocated by inventor Richard Sumner and doubted by reference librarian Bunny Watson.
Answer: Desk Set
4. WOPR, or War Operations Plan Response, a military simulator housed at NORAD.
Answer: Wargames

Now for my trivia autobiography (a redundant phrase, perhaps.) I grew up loving music, movies, and to a lesser extent, TV, as well as comics, theater, and the other sorts of topics that show up in the trivia bowl… except for sports. I was always a casual Bronco fan, but never somebody who could quote statistics or even name all the players. I enjoy seeing the games, but I never mind missing them either. I had a fling with baseball fandom for a couple of years, but then they went on strike and I got thoroughly disgusted with the whole thing.

As for basketball, hockey, NASCAR, golf, etc… don’t care. Never cared. I don’t mind watching tennis, and a bit of Olympics, but I only know the most surface facts about any of this stuff, if that. I do know a little about the WNBA and women’s soccer, thanks to Laura, but now that we have the Dante Distraction, soccer has left the limelight, and many of the WNBA games have moved over to some silly premium cable channel, so even that knowledge is pretty patchy.

Anyway, when I came to CU, I was only dimly aware of the trivia bowl, pretty much as “that thing that sounds kind of interesting but that I’m way too busy to do.” Finally, in 1993 my friend Robby told me that he knew a couple of teachers from our high school who wanted to field a team for the bowl, and asked me if I’d be interested. Robby was/is a total sports guy, as well as music and movies. Our mutual friend James covered TV, as well as some knowledge in all the other areas, and one of the teachers, Ron Hoover, was an absolute monster on old movies. So I said sure, and when we played our first game, wow. I still remember a visceral thrill from buzzing in on toss-ups before the question was finished, because I had such a strong feeling about the answer:

HOST: “Enya has had multiplatinum success with albums like Watermark, but before she–”
ME: BUZZ! “Clannad.”
HOST: “Clannad is correct.”

Whoo! Man, it was exciting. The other thing I remember is the fun of guessing on answers after the question had been read, if nobody else was buzzing in. Sometimes it even worked out:

HOST: “Who has the record for most guest appearances on The Love Boat?”
ME: [After a long pause in which it becomes clear that nobody is going to attempt this.] BUZZ. “Uh… Charo?”
HOST: “Yes, it is Charo!”

Our team actually won a game or two, but got blown out in the later rounds by more experienced and knowledgeable teams. There was a ceremony after the final game, and I was named Rookie Of The Year! Sadly, I had to work, so wasn’t able to accept in person. Even more sadly, 1993 was the final year of the trivia bowl. It is really a bummer to be Rookie Of The Year in the final year of something.

The whole event was dormant for a number of years, but when the CU Program Council brought it back in 2001, I knew I wanted to play. I got together a team of me, Robby, our mutual friend May from high school, and my friend Trish from work. Again, we did well in the early rounds and got stomped later, but that year I had an epiphany: these are my people. I attended every game I could (which was a lot — the tournament went all week, starting with 64 teams and narrowing down to two) and soaked the whole thing in. That was the year I officially fell in love with the trivia bowl.

Unfortunately, I was in the minority. The revival lasted one more year, in which our loss came to the team who went on to win the whole thing… a team led by Ed Toutant, the second biggest winner in the history of Who Wants To Be A Millionaire. But attendance was anemic, and while the whole thing was super DUPER fun for me, it was a losing proposition for the Program Council, who pulled the plug in 2002.

After that, the event was held for a number of years in a much, much more scaled down form every fall. It was little conference rooms rather than the Glenn Miller Ballroom, with maybe 6-10 teams competing, no audio/video questions, and a more regimented quiz-bowly format which values strategy over entertainment. Not that there’s anything wrong with that — I made sure to play every year, and it was one of my favorite things, but it was a far cry from the heyday of it all. Now even that is gone, or at least it hasn’t been held for the last couple of years.

That smaller scale, though, enabled me to forge some relationships with trivia bowl “royalty” — the various Hall Of Famers who now moderate games and form a coterie whose history stretches back 30 or 40 years. One of these people, David Gatch, sort of took me under his wing a few years ago and got me invited to a very kooky event called the “Basement Bowl.”

…and that’s where part 3 will begin. But just to keep the trivia power flowing, here’s another toss-up and bonus.

Following in the footsteps of Anthony Michael Hall and Jason Lively, he played Rusty Griswold in National Lampoon’s Christmas Vacation. More famously, he appeared as David Healey, Darlene’s boyfriend and eventual husband, in 92 episodes of Roseanne. Name this actor who currently stars as Dr. Leonard Hofstader on The Big Bang Theory.

In the 1960s, Marvel Comics loved to liven up its titles by throwing in an extra adjective. I’ll give you a comic book title, you fill in the missing adjective, for five points each.
1. The _____ Hulk
2. The _____ Spider-Man
3. The _____ Iron Man
4. The _____ X-Men
5. The _____ Thor
6. The _____ Ant-Man

Trivial Matters

Having just been to another Basement Bowl, I’ve been ruminating on a blog entry about what makes a good trivia question. And I do want to write that, but first I’d like to address those of you who may be saying, “another Basment Wha?”

Let me say: this is going to be long. Consequently, I’m breaking it up into a series of posts. This first one is the big lump of backstory that’s required to understand my personal trivia history. Your eyes may glaze over. This is normal.

I can go back quite a ways with my connection to trivia — I remember having books like Fred L. Worth’s Trivia Encyclopedia sitting around the house as a kid, and playing Trivial Pursuit with my family. (My dad dominated, though really he was only competing with one other adult.)

Meanwhile, the University of Colorado, my alma mater two times over and now my employer, started hosting an official Trivia Bowl in 1968, sponsored by a professor who’d just led a CU team to victory in the GE College Bowl. The difference was that while the College Bowl focused on various academic areas, the Trivia Bowl was dedicated solely to pop-cultural ephemera: music, movies, TV, sports, and “garbage”, which encompasses things like comic strips, theater, radio, etc.

The games follow a standard “quiz bowl” format. Two teams of four array against each other. Each team member has a buzzer. The moderator reads a “toss-up” question worth 10 points. At any point during the reading of the question, an individual may buzz in with the answer. If she interrupts with a wrong answer, her team incurs a 5-point penalty and the other team can listen to the entire question. A wrong answer that doesn’t interrupt incurs no penalty. No conferencing or teamwork is allowed on toss-up questions — if the judges see a conference, that team is automatically disqualified for that question, and the other team has a chance to buzz in.

A correct answer on a toss-up earns the right to a “bonus question”, worth anywhere from 20 to 40 points, and on these, teamwork IS allowed. (It’s usually essential, in fact.) These are usually multi-part questions, often with some kind of theme tying them together.

Example of a toss-up question:

James Rado, Gerome Ragni, and Galt MacDermot were the writers behind what song medley, which won Record Of The Year, topped the charts for six weeks in 1969, and was the biggest hit in the 5th Dimension’s career?

Example of a bonus question:

I’ll name a fictional computer from a movie, you name the movie, for ten points each.
1. MU-TH-R 182 model 2, the ship-board computer on the space ship Nostromo, known by the crew as ‘mother.’
2. Deep Thought, a computer created by a pan-dimensional, hyper-intelligent race of beings who look to us exactly like white mice.
3. EMERAC, a room-sized computer recently acquired by the Federal Broadcasting Network, whose worth is advocated by inventor Richard Sumner and doubted by reference librarian Bunny Watson.
4. WOPR, or War Operations Plan Response, a military simulator housed at NORAD.

Teams compete against each other in a long tournament — at the height of the trivia bowl, it started with 64 teams and narrowed down to two. The game consists of two ten-minute halves, though later in the tournament these periods are sometimes longer. There’s multimedia fun too — audio and video for both the tossups and bonuses.

The Trivia Bowl got quite popular, playing to packed houses in the Glenn Miller Ballroom throughout the 70s. A version of it was broadcast on ABC’s Wide World Of Sports at one point. Teams tried to outdo each other with silly, funny names (e.g. “Children Of A Lesser Godzilla”, “Bill Clinton Sings ‘Devil With A Blue Dress On'”), and the level of competition was impressive — there are people out there with some frighteningly encyclopedic knowledge about pop culture. The matches lasted through the week, and on the Friday before the finals there’d be a concert by some oldies act — Del Shannon, The Guess Who, Bo Diddley, etc.

The Bowl’s popularity endured a slow decline through the eighties, and by the early 90s attendance was sparse indeed. CU finally pulled the plug on the event in 1993, with a brief revival from 2001-2002. The year after that, a guy named Paul Bailey continued the Bowl in diminished form — people gathering in small conference rooms to answer questions, no audio or video, and no audience. But still fun.

Okay, that’s all for now. Next post will explain my personal history with all this, and give answers to the questions in this post. If you don’t want to wait that long, I will be happy to confirm or deny any answers that appear in the comments.

Game As Life, Life As Game

Something Dante loves is to find some little Flash game on JayIsGames and play it with me. At this point, he’s got a repertoire of them in his head, and he calls them out for me from time to time like requests at a piano bar. “I want to play Electric Box 2!” “I want to play Meeblings!” “I want to play FireBoy and WaterGirl!” “Let’s play Shape Switcher!”

Some of these games have level editors, which fascinate him. He delights in putting together nonsensical levels and watching them go. I can relate to this feeling, but when he asks me to make my own level, I always demur. I just have no interest in constructing a puzzle off the cuff, partly because I am terrible at it, and partly because I don’t get much pleasure from it. So one night last week, as usual, he said something to me like “Now you make a level!”, and I said, “No, that’s not the kind of game I like to make.”

“Well, what kind of game do you like to make?” he asked, quite sensibly. Heh. So I told him that I like to make text games, and he asked what those are. It’s come up before, but he’s a little older now (he turned 5 in June), which made it feel like even more of a Talking To Your Kids About Star Wars moment. So I explained the basics to him, and asked if he wanted to see one. He did.

So we played Zork 1 together for about 45 minutes. Oh my, the cuteness. Rockhound that he is, he got very interested in the description of the canyon. He laughed at the response to COUNT LEAVES. He called out suggestions and had fun seeing the responses. However, the response to WHAT IS A GRUE made him so nervous that he refused to enter the trapdoor after we’d found it. He was up for everything but that, which is a pretty funny way to play Zork.

Then it was time for him to clean up his dinner dishes, so I asked him to do that, and he said:

“WALK TO TABLE”
“GET DISH”
“PUT DISH ON COUNTER”

He’d speak the command, and then execute the action. I loved it. Then he asked me, “Do you ever pretend that your life is an interactive fiction game?”

Oh man. YES. I have a memory from 18 years[!] ago, still vivid, of walking around the CU campus in the morning after having stayed up most of the night playing A Mind Forever Voyaging for the first time. My brain was getting the usual input from my senses — colors, sounds, temperature, and so on — but alongside that, it was generating a stream of text, describing my experience in the world as if I were Perry Simm walking through a simulated Rockvil campus. It was genuinely psychedelic, one of the few times I’ve felt like my mind had been affected on a fundamental level by a piece of art.

Part of that brain alteration was to look at life through the lens of IF. When I do that, a few things get reframed in my head. I no longer have problems — I have puzzles. They seem a lot more solvable when I think of them that way. (Pity about the lack of Invisiclues, though.) The routine I rely on becomes suspect. What new areas of exploration might I be ignoring by choosing to go the same places, do the same things every day? My naturally introverted nature grows more interested in hearing what other people might say if I ASK them about various topics. IF is based on a world model, with certain assumptions embedded within it. So is the brain, though the model is far more sophisticated, and the assumptions probably aren’t the same. Replacing the brain’s typical model with the IF model can prove surprisingly illuminating.

Now, in my typically tardy way, I’ve begun playing The Sims, a game whose whole point is to create a world model for daily life. Inevitably, some of its world model has begun to creep into my head. Why am I feeling depressed? Oh, maybe I need to eat. Or sleep. Or call a friend. The game’s demands, while they can be rather prosaic and irritating, also feel like validation to me, confirming my view that yes indeed, much of life is actually rather prosaic and irritating. There really is a relentlessness to the way we must all keep meeting our physical needs for rest and food, for bodily upkeep, domestic upkeep, and financial stability. Relationships really do require maintenance, even when doing so contravenes our need for rest or “introvert time.” So many competing needs, so little time to fulfill them, and all while trying to succeed at work and as a family member. It’s compelling, but I’m not sure I could call it fun.

But wait. Yes, there is something seductive, at least to me, about seeing daily life as a set of needs to be balanced via time management and careful attention. Seductive, but also reductive. It’s an oppressively left-brained, mechanistic view of reality, not to mention overwhelmingly consumerist. There’s no pleasure in cooking or eating, just the discomfort of standing up and the relief of filling one’s belly. There’s no pleasure in work, just the opportunity to keep getting better stuff and expanding our space. Listening to music, reading, creating, interacting with others — they don’t feed the soul. They just keep us mindlessly having fun, making friends for career advancement, or setting up separate streams of income. I have no doubt that for some people, in some circumstances, any of these things could be true. Some of them are true for me sometimes, which is where the seductive part comes from. And yeah, it can be a useful tool to challenge routinized thoughts and unconscious actions. But if it were sufficient and true, I wouldn’t be writing this now. The pleasure I get from analysis, the satisfaction of sharing it with the world, doesn’t fit into The Sims‘ world, but it’s crucial in mine.

Domestic Adventure: Behind The Silver Door

Ah, the storage unit. A cozy, indoor, air-conditioned home for all the things you can’t fit into your actual home anymore. Now that you’re in the process of packing for a move, you’ve been making regular trips out here. You’ve learned the routine. You’re a pro. Pull up to the building doors, grab a handtruck, fill it up with boxes, wheel it inside… and so on.

BEHIND THE SILVER DOOR
A non-interactive Domestic Adventure by Paul O’Brian

Storage Building Foyer
Everything here gleams in sterile silver and white, colors chosen to assure you that this place is clean, secure, and well-kept. The east wall features a locked door as well as two different elevators — call them Left Elevator and Right Elevator. Or don’t bother, because Right Elevator is the one that always opens. A call button adorns the wall between the two elevators. Mounted on the wall to the right of Right Elevator is a security keypad. Automatic doors provide an exit to the west.

Your handtruck is here, loaded with boxes and waiting paitently in front of Right Elevator.

> EXAMINE HANDTRUCK
[You can abbreviate EXAMINE to X, if you like.]
It’s a large, wheeled platform, with a handle at one end. The storage place is nice enough to keep a supply of these in the foyer. It’s a quality piece of equipment, albeit a bit slow and cumbersome when laden with boxes like it is now.

> X BOXES
Oh, you know. Books. Decorations. Photo Albums. Books. Journals. Random electronics components. Also, books.

> X ELEVATOR
Which do you mean, Left Elevator or Right… well, actually, it doesn’t matter. They’re identical. Silver elevator doors, closed.

> X AUTOMATIC DOORS
They’re the doors you’ll walk out of once you’ve deposited all your stuff in the storage locker.

> X CALL BUTTON
Its upward-pointing arrow is currently unlit.

> X KEYPAD
Yeah, the keypad is part of the rather high-tech setup here at this storage building. You’ve got to enter your code at a different keypad just to get admitted to the storage complex at all, but once you get to this foyer, you must enter it again here to activate the elevators. Frequent trips here have taught you not to dawdle — there’s a pretty short timeout window from the time you enter your code, and if you don’t call an elevator, get into it, and hit the key for your floor before that timeout occurs, you’ve got to start all over.

> ENTER CODE ON KEYPAD
With practiced skill, you type the magic number on the keypad.

> PRESS CALL BUTTON
The up arrow begins to glow.

The Left Elevator doors open. This is the first time in your many trips here that you have ever seen the Left Elevator doors open.

> ENTER LEFT ELEVATOR
What, without your stuff?

> PUSH HANDTRUCK INTO LEFT ELEVATOR
You get behind the handtruck and heave. It’s a slow beast to turn around, especially in the somewhat cramped conditions of the foyer. Precious seconds tick by as you wrestle the handtruck out of its position in front of Right Elevator, wrench it around, and get it into…

Left Elevator
More sterile silver walls greet you from the inside of the elevator. As elevators go, it’s a pretty roomy one — no surprise, really, given some of the things people probably have to haul into it. There’s a panel of buttons on the wall next to the door leading west.

> X PANEL
One, Two, Three, Open Doors, Close Doors. Emergency Stop. Solemn weight limit warning. Earnest maintenance chart. Nothing you haven’t seen many times before. Your floor is Three.

> PRESS THREE
You press the button, which lights up, then goes dim again as soon as you release it. Damn. The security timeout expired. Now you’ve got to go back and enter your code again.

> OUT
You step out of the silver elevator.

Storage Building Foyer
Everything here gleams in sterile silver and white, colors chosen to assure you that this place is clean, secure, and well-kept. The east wall features a locked door as well as two different elevators — call them Left Elevator and Right Elevator, a distinction apparently far more important than you realized. A call button adorns the wall between the two elevators. Mounted on the wall to the right of Right Elevator is a security keypad. Automatic doors provide an exit to the west.

The Right Elevator doors open. A guy walks out of them and continues through the automatic doors, into the sunshine beyond. He smiles at you as he leaves.

> ENTER CODE ON KEYPAD
With practiced skill, you type the magic number on the keypad.

The Right Elevator doors close. The Left Elevator doors close.

> PRESS CALL BUTTON
The up arrow begins to glow.

The Right Elevator doors open. Which is great and everything, except for the fact that the handtruck full of your stuff is in the Left Elevator. Apparently Left gets pressed into service whenever Right is busy, which is almost never. Today you just happened to land in that shadowy space between “almost never” and “actually never.”

> WAIT
[You can abbreviate WAIT to Z, if you like.]
Time passes.

The Right Elevator doors close.

> ENTER CODE ON KEYPAD
With practiced skill, you type the magic number on the keypad.

> PRESS CALL BUTTON
The up arrow begins to glow.

The Right Elevator doors open. Your stuff remains trapped in the Left Elevator.

> THINK
What a good idea.

The Right Elevator Doors close.

> Z.Z.Z.

Time passes.

Time passes.

Time passes. Nobody’s going to happen to come along and solve this problem for you, if that’s what you were hoping for.

> ENTER CODE ON KEYPAD
With practiced skill, you type the magic number on the keypad.

> PRESS CALL BUTTON
The up arrow begins to glow.

The Right Elevator doors open. Your stuff remains trapped in the Left Elevator.

> ENTER RIGHT ELEVATOR
Right Elevator
It’s absolutely identical to the Left Elevator. Same stainless walls, same panel of buttons.

> PRESS THREE
The Three button glows steadily.

> OUT
You step out of the silver elevator.

Storage Building Foyer
Everything here gleams in sterile silver and white, colors chosen to assure you that this place is clean, secure, and well-kept. The east wall features a locked door as well as two different elevators — call them Left Elevator and Right Elevator, a distinction apparently far more important than you realized. A call button adorns the wall between the two elevators. Mounted on the wall to the right of Right Elevator is a security keypad. Automatic doors provide an exit to the west.

The Right Elevator doors close, and you can hear it begin its empty journey to the third floor.

> ENTER CODE ON KEYPAD
With practiced skill, you type the magic number on the keypad.

> PRESS CALL BUTTON
The up arrow begins to glow.

The Left Elevator doors open, revealing your handtruck and boxes!

> ENTER LEFT ELEVATOR
You happily rejoin your abandoned possessions.

Left Elevator
More sterile silver walls greet you from the inside of the elevator. As elevators go, it’s a pretty roomy one — no surprise, really, given some of the things people probably have to haul into it. There’s a panel of buttons on the wall next to the door leading west.

> PRESS THREE
The button glows steadily, and the elevator hums.

> Z
The silver doors close, and the familiar lurch sends you gliding upward, your errand back on track at last. Whew!

*** You have won ***

Your score is 100 out of 100, giving you the rank of Elevator Evader.

Paul vs. Comcast

I dunno, maybe this makes me look like a jerk. I hate to be Rude To The Waiter Guy. But this Comcast interaction really pushed my buttons, and not just because of the numerous grammar errors. (Though those do bring out my inner Strong Bad.)

The prelude is that we’re moving. (Hooray!) So I went to Comcast’s site to figure out how to switch my service to my new address. I found their moving page, filled out their form, and got an error message, because I didn’t fill in “Salutation” (Mr. or Mrs.) So then I filled it in, clicked submit, and got a “We’re sorry, something broke, please try again” message. So then I went back, filled out the form again, and was told that I needed to do a live chat to complete the transaction.

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